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1. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I don't very much hate the idea that all turrets should be forcefully grouped(when they are the same turrets of course), and grouping 5-10 drones into 2-4 might not be a bad idea as well, and it's very likely to reduce the server lag significantly...
- by Kogh Ayon - at 2014.02.27 21:15:00
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2. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
While marauders are being promoted to both PVE and PVP, can you justify the situation of Nightmare that just being a good PVE ship? Bastion module is a big fail because you want to put more risk to the ships with lower power/isk ratio, and excess...
- by Kogh Ayon - at 2014.02.25 19:28:00
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3. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
I love the trend to nerf high-sec, however I have to agree with the carebears that allowing NPC to drop items in LP store is very bad game design. It might be temporary good to balance the high-sec and null but it really against the spirit of "sa...
- by Kogh Ayon - at 2014.02.19 08:51:00
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4. Little changes to improve FW engagement - in Player Features and Ideas Discussion [original thread]
Why cloaky frigates are bad? I just like to farm some extra isk with cyno alt, never expect me to engage
- by Kogh Ayon - at 2014.01.26 00:35:00
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5. Transport Ship Rebalancing - in Player Features and Ideas Discussion [original thread]
We seriously need something with cargo size between industrial and freighter, not orca that's mining command ship
- by Kogh Ayon - at 2014.01.26 00:32:00
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6. Capitals wrecks as monument - in Player Features and Ideas Discussion [original thread]
You even thought CCP would allow players to create in game content on theirown? Go play a real sandbox game
- by Kogh Ayon - at 2014.01.26 00:24:00
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7. Drone assist Mechanic - in Player Features and Ideas Discussion [original thread]
Assuming the situation that "Archon is the only carrier" and "Dread should counter battleship, and carrier should counter all subcaps include battleship" will last long
- by Kogh Ayon - at 2014.01.25 23:46:00
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Matthew Dust wrote: You know what I can actually get on board with? Something for those hard working miners, a sort of deployable miner, so they can sit safely in the station not risk their mackinaw. And when they go out to collect their hard ...
- by Kogh Ayon - at 2013.11.13 19:24:00
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9. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
1, Mobile Industrial Module A small manufacturing module with 2 arrays that allow player to manufacture all T1 items up to frigate. I don't see any needs for a mobile lab variant, since most of the PE/ME lines are empty in high-sec poses or null-...
- by Kogh Ayon - at 2013.11.13 19:19:00
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10. [Payment Option] Bitcoins. Yes. Bitcoins - in Player Features and Ideas Discussion [original thread]
The exchange rate for bitcoin is still very unstable at the moment, in terms of EVE, the price curve of bitcoin sometimes waves like moon materials. We will laugh at If CCP does declare to accept bitcoin in haste, but withdraw it later due to exc...
- by Kogh Ayon - at 2013.10.15 12:13:00
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11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Astero Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers 2 turret hardpoints with only 2 high? Looks you are expecting people to fly a factional exploration frigate for a dog fight. Better to drop a low for the 3rd high-slot
- by Kogh Ayon - at 2013.10.02 20:15:00
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12. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Claw now has 22.5km base with 31km max skill+raw fleet bonus targeting, while t2 point's range is 24km it is not too bad. I guess Fozzie is suggesting people to use both Skirmish-Information link to fix the targeting range problem with bonus,
- by Kogh Ayon - at 2013.10.02 20:05:00
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13. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Seems this crap going to be implemented in Odyssey 1.1 So Commandships is the point when the ship re-balancing go downhill?
- by Kogh Ayon - at 2013.08.28 11:35:00
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14. HML nerf is too damm high. - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Yes, and 774 base, compared 650 base before. 774 is larger than 650, see? Double checked with old vision EFT. It's 650 before versus 580 now, bad liars gonna be bad
- by Kogh Ayon - at 2013.03.04 04:50:00
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15. Change Request - Margin Trading - in Player Features and Ideas Discussion [original thread]
I agree with the point that margin trading is a broken feature that being exploited. Griefing and scam are legit game play in EVE, however being able to put an order that mechanically prevent other people to fulfill, and again and again, sounds j...
- by Kogh Ayon - at 2013.03.01 04:30:00
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16. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Watch the fanfest videos about tessellation? I think that video is just talking about Nvidia and dx11, as it says "used art work from EVE online", which does not mean the CCP is going to implement that feature.
- by Kogh Ayon - at 2013.02.14 23:55:00
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17. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Vrykolakasis wrote: especially in sizeable fleets where micro-managing the movement of all of your members should be secondary, tertiary, or lower on your list of priorities.. And I just realized that many people actually think it will intro...
- by Kogh Ayon - at 2013.02.13 03:16:00
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18. FW MIssions and New NPC AI Mechanics - in Player Features and Ideas Discussion [original thread]
FW mission is now a group work. If you want to solo, go take the FW sites.
- by Kogh Ayon - at 2013.02.11 22:34:00
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19. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
PhantomTrojan wrote: this would require the creation of a new collision engine witch is non existent at the moment. Those collisions engines are VERY heavy and require a lot of resources. Also the current tracking and shooting formulas would ne...
- by Kogh Ayon - at 2013.02.10 20:01:00
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20. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Or just screw capital tracking and make capital fights between grids. They hit any ship on the same grid but instead of 150km they get 150k km range. Other ships must go to the opposing capital fleet's grid and target the capita...
- by Kogh Ayon - at 2013.02.10 00:40:00
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